Client actor attachment incorrect with replicated root component

UE - Networking - Nov 18, 2017

If the actor with a replicated root component spawns and is immediately attached, when it replicates to the client the transform will be incorrect. Adding a small delay between the spawn and attach ...

UToolMenus::GenerateWidget can crash while calling PopulateMenuBuilder

UE - Editor - Workflow Systems - Nov 24, 2023

A user reported that UToolMenus::GenerateWidget will crash if UToolMenus::AddReferencedObject is called during the construction of a menu. Using the above in-code repro steps, I can repro this in a ...

Naming a Plugin with a number as the first character causes errors

UE - Foundation - Cpp Tools - Plugin System - Aug 27, 2015

When naming a plugin, having a number as the first character causes a toast to pop up that says: "Failed to generate project files" However, the plugin is available to look at and edit in Editor, a ...

Alembic Geometry Cache crash with multiple meshes

OLD - Anim - Sep 1, 2016

Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...

Start Up Movies Require Click when Finished to Open Level

Tools - Sep 11, 2015

After a Start Up movie has completed playing, the initial default map will not load until the user clicks the mouse. The option to 'Wait for Movies to Complete' is checked which will force the user ...

Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved

Tools - Apr 22, 2016

Child Blueprint isn't listed as an option for a variable inside of a DataTable until the Child BP is re-saved User Description: If you don't change anything and just load files I've attached, you ...

Box Extent Not Updating if Changed on an Instance of an Actor in the Level

UE - Gameplay - Blueprint - Feb 1, 2017

The Box Extent property does not seem to be updating when changed on an instance of an actor in the level. The size of the box will change, but when the value is printed, it is still printing the in ...

Line Attractor Does Not Work With Local Space Enabled

UE - Niagara - Feb 24, 2017

The line attractor module doesn't seem to work properly with local space. If you move the particle system you will notice that the line attractor moves at a different rate than the actual particle s ...

Customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject does not show in full blueprint editor

UE - Editor - Workflow Systems - Jun 18, 2023

A customized struct with a TObjectPtr to an EditAnywhere, Instanced UObject will not show in full blueprint editor. I narrowed this down to the SKismetInspector::IsPropertyVisible method. The prope ...

Decals ignore Receives Decal Flag on movable static meshes on Mobile devices or Preview

UE - Platform - Mobile - Sep 10, 2015

Decals when rendered on a mobile device or via mobile preview will ignore the receives decal flag. In Editor:[Image Removed] Mobile Preview:[Image Removed] ...