"Invalid resource entry creating uniform buffer" when running Vulkan on Mobile

UE - Platform - Mobile - Apr 30, 2019

Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] )  ...

AttachRootComponentToActor being used over a network can cause an Ensure (previously an Assertion) to be triggered.

UE - Gameplay - Jan 11, 2016

This is a continuation of [Link Removed]. The previous ticket changed an Assertion to an Ensure in order to stop a crash from occurring, and stated that a more complete fix would be coming in 4.10. ...

[CrashReport] FMaterialEditor::NotifyPostChange()

UE - Rendering Architecture - Materials - Aug 29, 2017

This is a trending crash in the 4.17 release. Update: also trending in the 4.18 release User DescriptionsImporting new charactertogled lighting modes on shadersChanging attriubtes on a materialWa ...

[CrashReport] UE4Editor_PropertyEditor!FObjectPropertyNode::GetValueBaseAddress() | FSequencerObjectChangeListener::OnObjectPostEditChange

UE - Anim - Sequencer - Oct 5, 2017

This is a common crash that has occurred in 4.17.1 and 4.17.2, there are no immediate records of it occurring previously. Users have not provided any descriptions of their actions when the crash oc ...

[CrashReport] UE4Editor_Core!FName::GetDisplayNameEntry() [unrealnames.cpp:894]

UE - Rendering Architecture - Materials - Sep 14, 2017

This is a somewhat common crash in 4.17.1. This same callstack appeared a few times during 4.11, but then has not been seen until recently. Users have not provided any descriptions of their action ...

[CrashReport] UE4Editor_UnrealEd!UFbxSceneImportFactory::ImportOneSkeletalMesh() [fbxsceneimportfactory.cpp:2017]

Tools - Nov 10, 2017

This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2014 USkeletalMesh *ImportedSkelMes ...

Destructing NiagaraParameterStores causes multi threading write conflict

UE - Niagara - Jan 26, 2022

FNiagaraParameterStore::UnbindAll() may be called from both GameThread and RenderingThread. Each may modify the same Binding array, it causes infrequent crashes. In my environment, I was able to r ...

[CrashReport] UE4Editor_Engine!FLevelCollection::RemoveLevel() [world.cpp:249]

UE - Gameplay - Dec 1, 2017

This is a common crash that has occurred since at least 4.14 User DescriptionsWas playing in editor and ran around my world composition level a little bit and then hit escape to quit.Using the node ...

OSX editor fails to run on "older" hardware

at first, a "OpenGL Not Supported" message box appears and then the Editor instantly crashes after the "OK" button has been pressed. I tried again, but this time, passing in the "-opengl" flag. it ...

Vulkan RHI when execute the node "Create Render Target 2D" when enabling the option "AutoGenerate Mip Maps"

UE - Rendering Architecture - RHI - Jan 11, 2021

Unreal Crash in with Vulkan RHI when execute the node "Create Render Target 2D" with the option "AutoGenerate Mip Maps" then execute "Draw Material to Render Target" Opening the project also opens ...