Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...
When using an orthographic camera all point lights set to movable or stationary stop rendering while playing in the editor. This is also broken in standalone game. Note I've attached the project f ...
When you duplicate a Parameter in a Material Parameter Collection instead of adding a new Parameter, the duplicated parameter always returns the same results as the source no matter the value entere ...
If the max number of jumps is 'n', jumping from the ground allows for 'n' jumps, but walking off a ledge and then jumping only allows for 'n-1' jumps. Ex: If Jump Max Count is set to 3 (triple jump ...
Crash Report: [Link Removed] *Crash Report attached User reports, "Launch[ing] Unreal Engine 4.8.1 from Epic Games Launcher, UE4 splash screen will come up and after 80% of initialization; UE4edit ...
Audio and video are not playing on Xbox One. This issue affects both MultiTrack and Single-Source media sources. Debug text output meant to display the audio / video track currently being played i ...
REGRESSION No, occurs in 4.14.3 In VehicleGame, if the user runs a "showdebug" command (such as "showdebug animation" or *showdebug rawinput") while the starting countdown is going on, all input wi ...
'r.StaticMeshLODDistanceScale' doesn't effect 'show LODColoration'. It does effect the actual performance of the LOD in the level but the LOD Coloration doesn't reflect the change. Licensee Descrip ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: SIGSEGV: invalid attempt to write ...
Packaging for Android with Shared Material Native Libraries (and Share Material Shader Code as it is required to enable the other setting) results in failure from AutomationTool. Logs attached Reg ...