Description

All UCX_geometry that have bounds larger than its geometry flicker when in Player Collision Viewmode.

Tested in: 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 P5(CL - 7838574), 4.24 (CL - 7861540)

Steps to Reproduce
  1. Import the attached FBX into a blank project
  2. Change the viewmode Player Collision
  3. Click anywhere in the viewport and move the mouse

 

Expected: The viewport shows all objects that take player collision

Result: The imported mesh flickers

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Fixed
ComponentRendering
Affects Versions4.234.21.24.244.22.3
Target Fix4.24
Fix Commit7955860
Main Commit7991022
Release Commit7955860
CreatedAug 8, 2019
ResolvedAug 13, 2019
UpdatedAug 13, 2019