32bit TGA Texture With Alpha Has Noticeable Artifacts On RGB Channels (DXT5)

UE - Graphics Features - Feb 17, 2017

When using a 32bit tga with an alpha channel that has hard edges the compression method (DXT5) will create artifacts in the RGB channels that normally aren't there whit DXT1 compression(no alpha). ...

Safe Zone and Safe Zone widgets ONLY work in fullscreen

UE - Editor - UI Systems - Slate - Feb 17, 2017

FDisplayMetrics are calculated using the primary display resolution. This makes testing of safezone worst cases in anything but full screen impossible. ...

Warning node generated on compile for component based Event Dispatchers

UE - Gameplay - Blueprint - Feb 16, 2017

Creating an event dispatcher inside a component class/blueprint with an array input and using that component in another blueprint causes the event node to generate a note on compile when the event i ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...

Background Blur widget clips (incorrectly) when rotating or shearing

UE - Editor - UI Systems - Feb 16, 2017

Background blur appears to clip incorrectly when being rotated. The area covered by the background blur appears to shrink as the widget is rotated ...

Enabling OSVR Plugin gives windows error message when opening the project

UE - Platform - XR - Feb 16, 2017

I was looking through our plugins, and found after I had enabled a few I was getting this message when the editor about 70% through initializing. Working my way backwards, identified it was the OS ...

Engine Crashes when saving a project to disk space is full

UE - Foundation - Core - Feb 14, 2017

I ran out of space in my D drive and my project autosaved and received the attached error message This is NOT a regression ...

Custom TTF Fonts do not show up properly in HTML5

UE - Platform - Mobile - Feb 14, 2017

UMG custom ttf font do not show up properly in HTML5. The attached project has ttf and otf version of one same font. Both show up correctly in PIE, but ttf version does not show up in HTML5. ...

Invalidation panel content in a widget component can become misaligned if Cache Relative Transforms is enabled

UE - Editor - UI Systems - Feb 14, 2017

When Cache Relative Transforms is enabled, panel content sometimes appears to update a frame late. This can cause the panel content to render outside of the panel. ...

Unable To Add More Than One Element To Default Values For Maps In Blueprint

UE - Gameplay - Blueprint - Feb 13, 2017

When adding new elements to a Map in blueprints it will return the error "Cannot add a new key to the map while a key with the default value exists". This is because it currently won't increment the ...