SplineMeshActors all share the first spline placed rather than their own spline when using the mobile renderer. This was first reported in this UDN: https://udn.unrealengine.com/s/question/0D54z0000 ...
Can we please implement a feature whereby the shader name applied to surfaces / objects is used for the Material Element Slot? When using Dataprep and replacing the materials using a table, it give ...
When Right clicking and selecting add key frame to an animation on the curve editor in UMG there appears to be multiple keys being added to the timeline. ...
From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...
Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...
Testing Vulkan DLS and hit this crash when running the app on Nexus 6p. This crash does not reproduce on Nexus5_4012_Adreno 330 ...
Given a TMap where the value type is an instanced object: when a child blueprint is saved with modifications to the TMap, and then additional TMap are added to the parent blueprint and the child blu ...
The following code in UPlayerInput::GetChordsForKeyMapping is at fault for this: !(KeyMapping.bAlt || KeyMapping.bCtrl || KeyMapping.bShift || KeyMapping.bCmd || ActionBinding.KeyEvent == EInputEv ...
Running with Latest Android Works install and OpenSSL 1.0.2d, a packaged GearVR project from the Editor will fail the Oculus Submission Validator with 5 warnings. [Image Removed] Project Android S ...
As soon as a particle system using the Particle Cutout feature appears a crash occurs. I used the Samsung Galaxy Note 2. Its asset number is 2894. I've attached the logs from the test on engine vers ...