Odd rendering in editor when resize windows

Tools - Feb 9, 2017

REGRESSION No When resizing editor windows, the user can see odd rendering around that window. It renders white and it takes a moment to catch up to match the user resizing it. This was seen with ...

Retainer box appears to stop tool tips from showing up for it children

UE - Editor - UI Systems - Feb 9, 2017

Retainer box appears to stop tool tips from showing up for it children ...

Actor Position Node Returns Parent Position Not Actor With Material Applied

UE - Graphics Features - Feb 9, 2017

The actor position node normally returns the position of the actor with with material applied in world space. As of 4.14 it will return the parent's position rather than the child actor's position t ...

Text placed in a border appears to show the wrong color when launched on to an iOS device

UE - Editor - UI Systems - Feb 9, 2017

Text that has a border widget as a parent appears to show up grey when launching onto an iOS device. ...

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1

OLD - Anim - Feb 9, 2017

Physics Asset doesn't follow the Skeletal Mesh when Physics Blend Weight is set to any value between 0 and 1. Could be related the the fix for this JIRA: https://jira.it.epicgames.net/browse/UE-192 ...

Sound Mixes not working on Mac

UE - Audio - Feb 9, 2017

Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level. This same project works fine on Window ...

Subsurface Profile Materials That Are Illuminated By Particle Lights Render White

UE - Graphics Features - Feb 9, 2017

Due to the changes made to subsurface profile (implementation of full resolution skin shading) it now renders white or with heavily faded base colors under certain conditions. In this case it is wh ...

Category for BTTask_BuleprintBase does not appear after reopening a project

UE - AI - Feb 9, 2017

Category for a task blueprint(BTTask_BuleprintBase) does not appear in behavior tree's context menu after reopening a project, if the task is not placed in the behavior tree. User needs to open the ...

Setting size of GameViewportClient gives different results on Android than in Editor

UE - Platform - Mobile - Feb 9, 2017

Setting size of GameViewportClient gives different results on Android than in Editor OpenGL ES renders with the viewport origin in the bottom left, so that's potentially related to the problem. A ...

Slate memory stomp on engine shutdown caused by invalidation panel

UE - Editor - UI Systems - Slate - Feb 8, 2017

A licensee reported a crash happening when the engine shuts down. We determined it only occurred when invalidation panels are used, likely caused by a call to ClearChildren on a canvas panel in an i ...