Changing screen percentage while in VR Preview will change screen coords for post process shaders

UE - Platform - XR - Jan 30, 2015

If a post process volume is set to use a material shader, reducing the screen percentage while in VR Preview will shift the coordinates left/right. ...

Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero

UE - Gameplay - Feb 3, 2015

Cannot set the Rotation value of an Instance Static Mesh component if the scale is set to zero. This can be done with StaticMesh components and standard Static Meshes in the level. ...

Application crashes when blueprint contains a copied timeline

UE - Gameplay - Blueprint - Oct 15, 2015

Copied timeline nodes triggers an Android crash and a black screen on the iOS devices. ...

Launch On from Windows to Linux fails with missing GLSL_430 shaders

UE - Platform - Linux - Nov 16, 2016

GLSL_430 shaders are not cooked when deploying a project from Windows to Linux using Launch On. LogPlayLevel: PLINK: [2016.11.16-18.36.22:414][ 0]LogMaterial:Error: The global shader cache fi ...

Gameplay Tag Query on Actor Component cannot be editted normally on instances

UE - Gameplay - Gameplay Ability System - May 23, 2024

A GameplayTagQuery in an ActorComponent cannot be properly edited on instances of an actor with said component. There is a workaround, but the issue makes editing Tag Queries rather annoying, doubl ...

'Malformed sequence hierarchy' ensure hit after modifying sub-sequence tracks

UE - Anim - Sequencer - Sep 5, 2025

It's possible for there to be multiple instances of the same sequence in the evaluation states cache if the same sequence is used in multiple sub-sections. Caches are never removed from the evaluat ...

Local class variables do not correctly populate

UE - Gameplay - Blueprint - Dec 2, 2015

Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...

Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp

UE - Gameplay - Blueprint - Apr 6, 2015

Inside a BP Interface, changing a Function output to an input will cause a compile error in the reference bp. [Error] "Graph named 'NewFunction_0' already exists in 'bpActor'. Another one cannot be ...

Action event in the blueprint graph leads to state dirty.

UE - Gameplay - Blueprint - Aug 9, 2017

BP state get dirty if the BP graph have action input event. Regression: Yes, it is not reproduced in 4.16.3 This issue is not related to Blueprint Compilation Manager. ...

Construct object fails to assign a value when using the level blueprint - ConstructObject node issue

UE - Gameplay - Blueprint Compiler - Feb 28, 2018

https://udn.unrealengine.com/questions/419239/uk2node-genericcreateobject-compile-issue.html ...