If a level has been saved as two different levels and a new save initiated, the editor will crash if the overwrite is cancelled. Frequency 3/3 Regression (Yes) issue (does not) occur in 4.12.5 ...
If the user right clicks a key in the animation timeline in UMG and uses "Set key time" the editor will crash. [Link Removed] ...
Calling Add Angular Impulse on BeginPlay causes the editor to crash. Workaround: Adding a short (.01s) delay after BeginPlay prevents the crash. Regression: No, crash occurs in 4.11.2 as well. ...
Cannot package project with landscape to mobile devices. Packaging fails with the following error: Fatal error! Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000002 U ...
Setting the standalone window size does not seem to have any effect, and using the -fullscreen parameter does not display the window in fullscreen. Setting the Standalone Window Size to 1920x1080 a ...
When changing a packaged game from Fullscreen to Windowed mode at runtime, the window is placed in the top left corner of the monitor and the title bar disappears. Setting FullscreenMode=2 in the G ...
Default Value elements in a variable array inside a Game Instance Blueprint collapses after anything is entered. This does not occur in other Blueprint classes. Additional actions that will collaps ...
Interface functions inherited after a duplicated actor blueprint is re-parented to the blueprint it was duplicated from cannot be deleted. Note that the inherited function can be deleted in a new ac ...
I'm at a loss for what is going on here. This was observered while working through the first 2 steps of UEQAT-2780 (JumpTest.PNG shows those steps). This works in 4.15.2, but not in 4.16. If you cha ...
Enabling UE_NET_ENABLE_REPLICATIONREADER_LOG results in the following errors: {{4>[1/5] Compile [x64] ReplicationReader.cpp 4>D:\P4V\UE5-Main\Engine\Source\Runtime\Experimental\Iris\Core\Private\Ir ...