When Evaluate Sub Sequences in Isolation is enabled in a shot, other shots inside the same sequences only play the transform track and do not play their animation track Does not affect 4.18.3 Relat ...
The result of changing the Visibility of a widget placed as a child of RetainerBox is not reflected. Here we have disabled hittest for the Button widget, but hittest is incorrectly accepted. This is ...
A crash occurs when changing/setting the LOD Group of a SpeedTree asset within the Static Mesh editor. Regression? Yes, this crash does not occur in the 4.13.2 binary release. ...
Crash when incorrectly calling the parent constructor ...
Changing the name of a GameMode Blueprint that is set as the Default in Project Settings and then clicking the Project Settings Default GameMode dropdown will crash the editor. No crash report is ge ...
Using AActor::Rename to change the Outer of an actor to a SubLevel will cause the editor to crash when the AActor is shown in the World Outliner. Regression?: Yes This does not happen in 4.18 but ...
When using the scroll wheel to move, the user will gradually come to a stop when going forward and will increase in speed when moving backward. If the user moves forward using this method until they ...
If NewObject is used to create an instanced static mesh component at runtime, populating the component with AddInstance causes the editor to crash. Regression: Yes - repro steps provided did not cr ...
Levels Panel "Move To" function will not move level to the desired location. The menu will stay open and do nothing when you try to move it. Found in 4.18 CL# 3832480, 4.19 CL# 4033788, 4.20 Prev ...
Selecting all descendants of a folder hierarchy in the world outliner doesnt accurately show what all is selected. This does not always occur and is a visual bug. The items in the level are still se ...