"stat llm" does not show that the Audio summary value is the sum of Audio related tags. In the attached screenshot, when executing "stat llmfull", the AudioSummary value is less than the sum of "Aud ...
USplineComponent::CalcBounds is not defined in shipping builds (presumably the thought being that nothing can be rendered in shipping, and hence no scene capture required). But if CalcBounds is use ...
This is a regression. Tested in //UE4/Release-4.27 CL#18319896 Fatal Error when setting S RGB to true on a Texture 2D from a Render Target Create Static Texture Editor Only node. ...
Encountered while going through some debug commands. Repro 3/3. Crash Reporter Link: [Link Removed]Assertion failed: ChunkIndex != 0 [File:E:\User\Engine\Source\Runtime\Engine\Private\AudioStreaming ...
Inputs in Sequencer don't update when a MetaSound is changed or if the Sound on an audio track is changed to a different asset. The Inputs cannot be added or removed manually. This leads to the user ...
Engine crashes when building GPU lightmass in larger scenes. This does not occur on smaller maps like the Unreal Engine Templates. I was able to reproduce this issue in CitySamples SmallCity map. T ...
Screen Space Reflections have a visible lag on opaque materials compared to transparent/additive materials. See [Link Removed] ...