PCG sampling of RVT does only works when sampling the first texture layer

UE - Graphics Tools - PCG - Components - Dec 11, 2025

The logic for selecting a page table texture in FVirtualTexturePageTable::Initialize() uses the indexing for texture layers (index 0-7) to fetch from the page table textures (index 0-1). All RVT for ...

Components tree is ending up with duplicate entries (same pointer added to the list view more than once), causing an assert

UE - Gameplay - Blueprint Editor - Jul 19, 2017

This is a common crash affecting users in 4.15 and 4.16. Over 200 unique users have been affected. User DescriptionsCamera Component Drag Drop Error 카메라 컴포넌트를 이벤트 그래프에 드래그 하는 도중 에러 발생 Creating a ne ...

Custom Depth range is different than Pixel Depth range

UE - Rendering - Features - Sep 25, 2025

Shaders that compare custom depth and pixel depth get wrong output values because the ranges are different. This error is most noticeable over large distances. The difference in ranges is due to t ...

[CrashReport] UE4Editor_UnrealEd!FAssetEditorToolkit::InitAssetEditor() [asseteditortoolkit.cpp:62]

Tools - Aug 29, 2017

This is an infrequent crash occurring for users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. The callstack is the same as in [Link Removed], but that ...

iPhonePackager code signature not supported by iOS 15

UE - Platform - Mobile - Systems - Sep 27, 2021

[CrashReport][Assert] Engine!static class FText R CC AddParameter FMaterialCachedExpressionData QEAA_NAEBUFMaterialParameterInfo AEBUFMaterialParameterMetadata AEAPEAVUObject AEAPEAVUTextureCollection AEAVFText Z QEBA AV7 AEBUFMaterialCachedPa

UE - Rendering - Architecture - Materials - Jun 20, 2025

#15 crash out of 7012 in UE 5.6.1 on Windows#7 crash for UE - Rendering Architecture in UE 5.6.1 on Windows#2 crash for UE - Rendering Architecture - Materials in UE 5.6.1 on WindowsAssertion failed ...

WASM HTML5 Runs out of Memory in Chrome versions 58+ on Windows

UE - Platform - Mobile - May 5, 2017

We were seeing out-of-memory errors when launching on Chrome version 58 on Windows (both 32-bit and 64-bit). After some investigation, the root cause appears to be a regression introduced in Chrome ...

Scale is 0.0f when editing a curve with Animation Sequencer.

UE - Anim - Runtime - Jun 6, 2018

There are conditions. ・EnableRootMotion is true. ・Adidive Anim Type is Mesh Space or Local Space. https://udn.unrealengine.com/questions/436446/%E7%89%B9%E5%AE%9A%E6%9D%A1%E4%BB%B6%E3%81%AE%E3% ...