Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
This is a top crash occurring for users in the 4.14 and 4.15 releases. Unfortunately no user-descriptions of the issue have been provided, so information is limited. Despite a different callstack, ...
Selecting an Actor with a camera attached to it, be it a player pawn, static mesh, or other actor, causes the camera view to render a black square in the right eye of the HMD ...
Also occurs in 4.15.2 so not a regression ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...
Crash occurs when selecting a different type for a variable in the My Blueprint panel. The crash does not occur when doing this in the Details panel. This does not occur in UE4/Main. Similar to [ ...
There are multiple issues with the code at present 1) The animation preview world listener is not updated. This can be solved with the following override on AnimationEditorViewportClient (Following ...
Crash occurs when the user attempts to change the variable type by clicking on its icon in the My Blueprint panel. No crash occurs when trying this in the Details panel. This does not reproduce in ...
"Active" marker on shot track scales improperly when using Time Scale ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...