Level sequence becomes dirtied when opening other level sequences if the level sequence contains a track with a spawnable actor ...
This is a common crash affecting users in 4.16 and into the 4.17 Preview. User Descriptionscopying-pasting curves in Sequencer Source Context 979 void FSequencer::NotifyMovieSceneDataCha ...
[Link Removed] it seems like in 4.16 clicking the "Export translations for this culture" button (and perhaps import as well) for cultures that are not the native culture, you get an error ...
The Delete option in the Edit menu on Mac does not display the hotkey that is set for it (by default it is the Delete key). On Windows, this option does display the set hotkey. Changing the hotkey ...
Movie capture generating extra frame. Happens with and with out separate process. ...
There is a crash that is occuring when resizing windows with the debug filter popped out. The Debug filter that gets popped out is persistant and does not disappear when the the in line option appea ...
Our cooks recently started generating a warning like this in two blueprints - LogBlueprint:Warning: [HandEntry] 'Affordable' variable not found. Base class was probably changed. Opening the Bluepr ...
When Two adjacent actors with hierarchical instance static mesh component cross the tile bound of navmesh, navmesh is broken. In screenshot.png, above is the normal Static Meshs, bellow is the Actor ...
The "Rifle_Skeleton" asset in ShooterGame doesn't cook deterministically, and as such is always included in patches. Possible regression of [Link Removed] ...
When a Sub Level is currently open (meaning it is listed as the persistent level in the levels window) and you save the level using the levels window the map build data registry will get destroyed. ...