This is a common and longstanding SpeedTree import crash that has occurred since at least 4.14 for over 100 users. This seems to be the same issue as a previous Jira from 4.10 which was closed wit ...
None of the logging that is created when packaging a project appears in the Output Log. The following output, for example, does show up in the terminal window but it does not show up in the output ...
Crash copying a Static Meshes primitive collision member and pasting it on another element. The pasted element seems to need at least 2 members for the crash to occur. User description: Editor Cr ...
Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...
The values returned by the OnAudioPlaybackPercent event node are incorrect when calling a sound to Play with a specific Start Time via blueprint when using the new Audio Engine i.e. AudioDeviceMod ...
Collision does not appear to work in a packaged game after nativizing child assets. Collision appears to change in a package project after setting Nativize assets to Inclusive. ...
When using a monitor setup where both monitors have a large gap in resolution sizes and using UI scaling on Windows 10, the save dialogues that appear in the engine can appear offscreen in certain s ...
If a child actor component has a local offset from the parent, any of the child's variables that are set in the parent's construction script are not registered. Workaround: Setting child variables ...
Users are able to set a folder as the project using SlateDialogs in Unreal Frontend on the Linux machine. ...
The mouse is being locked to the viewport when you PIE. The toggle Game Gets Mouse Control (Editor Preferences/Play) does not appear to be working. It seems to always be on. With it off I would expe ...