Niagara Sphere Location module ignores Coordinate Space setting in its Offset

UE - Niagara - Apr 14, 2020

Niagara Sphere Location module ignores Coordinate Space setting in its Offset. Tested in: 4.24.3 CL#11590370, 4.25P6 CL#12611535, 4.26 CL#12767035 *Attached is the users workaround and video d ...

Vislog can store an incorrect Owner location

UE - AI - Apr 14, 2020

In some circumstances a vislog entry can end up with it's location not set up to owner's location. ...

Android media player rejects RTSP streams.

UE - Platform - Mobile - Apr 14, 2020

The Android Media player checks for a valid stream URL using an HTTP connection (MediaPlayer14.java in RemoteFileExists). This means it erroneously rejects RTSP streams. ...

Crash in Anim Budget Allocator when adding fifth budgeted component to the scene in packaged builds when Niagara is enabled

OLD - Anim - Apr 9, 2020

The setup is fairly simple: Each time the button is pressed, we spawn an actor with a USkeletalMeshComponentBudgeted component whose skeletal mesh is DefaultSkeletalMesh. When the fifth actor is ad ...

Exception Crash When Moving Files

Tools - Apr 8, 2020

Moving files to a sub-folder crashes the editor. ...

Landscape Grass disappears after sculpting a landscape with "Enable Edit Layers" on

UE - LD & Modeling - Terrain - Landscape - Apr 6, 2020

The grass won't spawn after proper material being applied on the landscape. Even after being forced to be spawned (by reloading the level, for example) the grass will disappear again every time the ...

Ray tracing shadows prohibit the subsurface color to show through the object

UE - Graphics Features - Lumen - Apr 6, 2020

Ray tracing shadows prohibit the subsurface color to show through the object. ...

TimeSynth Counts Beats: 1,2,3,0

UE - Audio - Apr 2, 2020

TimeSynth Counts Beats: 1,2,3,0 Link to project files: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/asset-sharing/1724414 ...

Creating a new user defined struct with the same name as a native declared struct crashes the editor (e.g., "MyStruct" which already exists for some reason)

UE - Gameplay - Blueprint Editor - Mar 31, 2020

Error message:Fatal error: [File:G:/UE4/Projekte/4.25/Engine/Source/Runtime/CoreUObject/Private/UObject/Class.cpp] [Line: 2503] Couldn't bind to native struct STRUCT_REINST_MyStruct_0. Headers nee ...

Support for import/reimport of mesh LODs is unavailable in Blueprint and python

UE - Editor - Content Pipeline - Import and Export - Mar 31, 2020

The missing API prevent clients to do good scripted import pipeline tools. there is two UDN thread that can be solve by this JIRA https://udn.unrealengine.com/questions/566538/how-to-add-a-custom- ...