This looks like it can be fixed with an early-out when the passed array of indices is empty. Log:[2024.01.03-16.38.36:091][291]LogOutputDevice: Warning: Script Stack (1 frames) : /Game/BP_Crashy.B ...
When updating InstanceStaticMesh transform from C++ or BP, UpdateInstanceTransform then FStaticMeshInstanceBuffer::UpdateInstanceData gets called. Sometimes InstanceData->SetInstance in FStaticMeshI ...
A crash can occur in FMediaPlayerBase::TickPlayer in Shipping builds. This is because FMediaPlayerBase::NativePlayer is not a thread-safe shared pointer. The fix is to make it ESPMode::ThreadSafe. ...
Licensee is reporting a crash when they are calling SetSkinWeightProfile. ...
Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 7 8 DECLARE_CYCLE_STAT(TEXT("AnimSeq EvalCurveData"), STAT_AnimSeq_EvalCurv ...
The issue occurs when trying to Draw a Material to a Render Target where the source material is using AlphaComposite + Unlit mode. This is an attempt at the solution proposed by Ryan Brucks to allow ...
If a user creates a specific Blueprint hierarchy with a Blueprint struct, it can cause a issue when the Blueprint struct is being cooked. User description of Blueprint(s) and Blueprint Struct relat ...
A Crash can occur when setting a skeletal mesh's animation instance to None when it has Update Rate Optimizations enabled. An unverified proposed fix for this is to remove the nullptr check when ...
Server will crash in FOnlineSessionSteam::AppendSessionToPacket due to the OwningUserId being null. ...