[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

UE - Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...

Assets in disabled Emitter will cooked and loaded in Game.

UE - Niagara - Aug 17, 2015

Assets referred from disabled Emitter will cooked and loaded in Game. And licensee wants to make ParticleSystem with some emitters and sometimes they want to keep emitters but disabled. But disabled ...

Crash when building lighting with a skylight that draw lit translucent material

UE - Graphics Features - Aug 14, 2017

A common crash affecting many users in 4.17.0 ...

Hair sampling/aliasing in editor with sequencer

UE - Graphics Features - Jun 9, 2021

UPD: affected version 4.26 so regression for 4.27 is no ...

Burn ins are not composited onto media renders using the MRQ

UE - Anim - Sequencer - MRQ - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

Converting a light to Spawnable removes it from Light Mixer

UE - Anim - Sequencer - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...

Windows SDKs not recognized for HoloLens Development

UE - Platform - XR - Jun 5, 2023

This is a regression as the issue does not occur in //UE5/Release-5.1 @ CL 23901901 ...

Full Body IK does not work properly when root bone has large scale

UE - Anim - Rigging - Control Rig - Jul 20, 2023

FBIK becomes extremely unstable when the root bone scale has a value other than 1. ...

Sequencer- 'Dynamic Binding' SoftObjectPtr parameters fail to resolve after reloading editor

UE - Anim - Sequencer - Aug 12, 2024

When reloading the editor and a level where a sequence has a dynamic binding with a soft object ptr parameter to an actor in the same level, the director blueprint will recompile on load of the leve ...