"Multiple Values" in Body Setup when single bone has multiple bodies

Tools - Feb 3, 2017

"Multiple Values" in Body Setup when single bone has multiple bodies Regression: YES Worked: 3172292 (4.13.2) Broken: 3249277 (4.14.3) ...

Creating a plugin marks the plugin enabled without loading it

Tools - Apr 19, 2017

The editor is required to restart for the Editor Toolbar Button plugin to appear. The plugin is enabled and the project is compiled, but the button does not appear. After further discussions, we a ...

Copy/paste of multiple components does not preserve component names or attachment hierarchy

OLD - Enterprise - Mar 9, 2016

Copy/pasting scene components between blueprints loses: 1. The component name. 2. The parent/child hierarchy. It keeps the offsets, which is helpful. [image: Inline image 1] ...

Low res textures (MobileContentScaleFactor) on iPad Pro 10.5"

UE - Platform - Mobile - Jul 31, 2017

There's no device profile to set MobileContentScaleFactor for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family, but this doesn't set MobileContentScaleFactor. T ...

Crash exiting play in VR with -DX12

UE - Platform - XR - Oct 17, 2017

Crash when exiting play in vr when the editor has been launched with -DX12 This is not a regression (at least from 4.17.2), as in 4.17 the editor would crash simply when attempting to play in VR. ...

Crash when compiling Camera Component BP with PostProcessSettings visible

UE - Gameplay - Nov 28, 2017

When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash ...

DLC packaging fails citing possible erroneous references to Engine Content uassets

UE - Foundation - Core - Dec 21, 2017

Cooking and packaging DLC in the Project Launcher fails due to possibly erroneous references to Engine content contained in the DLC. REGRESSION: No. The same behavior was observed in 4.17.2. ...

Get Hit Result Under Finger by Channel appears to return the wrong location on MAC during PIE

UE - Platform - Apple - May 11, 2018

The location give by the Get hit result under finger by channel appears to be affected by screen size on Mac. When clicking an area in the level, it does not always return the area under the finger ...

Adding a Pass By-Reference input parameter to an event dispatcher is allowed, but causes a warning when called.

UE - Gameplay - Blueprint - Nov 19, 2018

You can add a pass-by-reference input variable to an Event Dispatcher, but it will will result in compile warnings, and changes to that input will not affect the value of the variable in the caller. ...

Shaped Trace by channel traces do not return true when the starting and ending point are the same

UE - Simulation - Physics - Feb 18, 2019

When a shaped trace by channel has a starting and ending point that is the same, it no longer returns true when overlapping an object. Regression: Yes This appears to work as expected in 4.21.2 bi ...