[CrashReport] UE4Editor_D3D11RHI!VerifyD3D11Result() [d3d11util.cpp:200]

UE - Editor - UI Systems - Slate - May 9, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Fatal error: [Link Removed] [Line: 200] SwapChain->ResizeBuffers(1,SizeX,SizeY ...

Adding "_API" specifier to FMovieSceneTrackEditor results in linker errors

UE - Anim - Sequencer - Feb 7, 2017

Unable to add API specifier to FMovieSceneTrackEditor, results in compile errors (pasted in the callstack field) ...

[CrashReport] UE4Editor_Renderer!FSceneRenderTargets::GetGBufferResourcesUniformBuffer() [scenerendertargets.h:408]

UE - Graphics Features - Jan 18, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: IsValidRef(GBuff ...

After importing morph target: Ensure condition failed: Referencing SkeletalRenderGPUSkin.cpp

Tools - Sep 23, 2017

Hit handled ensure when dragging the slider in Morph Target PreviewLogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.Get ...

Crash to desktop after creating Level Sequence with Widget Blueprint

Tools - Nov 30, 2019

Newly created Level Sequence assets cant be opened when they have been created via Editor Blueprint Widget. They are created successfully through a button click for instance, but when you try to ope ...

Crash when force deleting blueprints that reference each other

UE - Gameplay - Blueprint - Aug 3, 2016

Editor crashes when trying to force delete assets that reference each other. Blueprint 'A' contains an Actor Component of Blueprint 'B'. Crash will occur when trying to force delete both 'A' and 'B' ...

FPackedRGBA16N is divide by 32768 twice in NEON/FPU

UE - Platform - Mobile - May 6, 2022

Android app will get crashed if it disable HDR and run with Vulkan API

UE - Platform - Mobile - May 17, 2018

The backtrace is: F/DEBUG   : backtrace: F/DEBUG   :     #00 pc 00070e22  /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG   :     #01 pc 0004758d  / ...

[CrashReport] Assertion on in UMaterialInterface::InitDefaultMaterials()

UE - Graphics Features - Jun 28, 2017

This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...

Editor Crashes When Attempting to Create/Open a Blueprint While 'Show Friendly Variable Names' is False

UE - Gameplay - Oct 12, 2018

When the 'Show Friendly Variable Names' option is set to false in Editor preferences, attempting to create (once you press 'Enter' to accept the new Blueprint name) or open a Blueprint causes the ed ...