In UCharacterMovementComponent code such as PhysFalling, RestorePreAdditiveRootMotionVelocity is called before FVector OldVelocity = Velocity; leaving OldVelocity in a pre-additive state making furt ...
When editing the default values of a BP using an ABP, the ABP's initialize event will be triggered multiple times in a single frame. ...
Map entries are removed on Blueprint compile when using struct as key. ...
The background blur widget does not render in the correct position in PIE when it is within a retainer box. It's likely that we're not applying the retainer window's offset properly when calling FSl ...
This seems to be because the OrbitZoom of ThumbnailInfo is rewritten by ResetCamera () when the viewport is opened. Is this correct processing? ...
This issue occurs when the section and material slot order do not match In this sample project:[Link Removed] According to a report from the licensee, the order of Sections seems incorrect.[Link R ...
The level blueprint has a macro that references a level. FBlueprintNodeTemplateCache keeps holding this cashe at transition level. Unable to find source-code formatter for language: text. Available ...
Issue seems to be linked to Eye Adaptation. Turning it off results in the sphere to be invisible. The attached image shows the output of the editor versus game mode (cooked or -game) This shader w ...
The underlying reason seems to be that the stationary lights require SM channels for casting shadows from movable objects and they are assigned channels 0,1,2 by lightmass (or somewhere along the w ...
[Link Removed] ...