[CrashReport] Linux crash - FMonitoredProcess::Launch()

UE - Platform - Linux - Sep 14, 2017

This is an infrequent Linux crash occurring in 4.17.1. Callstack from Log[2017.09.06-15.26.30:028][666]LogLinux: Error: appError called: Assertion failed: Assertion failed: [File:/home/***/.local/ ...

[CrashReport] Crash on Linux - llvm::MachineFunctionPass::runOnFunction()

UE - Platform - Linux - Jun 16, 2017

This is a top community crash occurring on Linux. A log file is attached. Additional information is currently unavailable. ...

Crash when copying PF_Stencil format from the GPU to the CPU

UE - Rendering Architecture - RHI - Oct 18, 2023

This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...

WMR crash while switching between window and fullscreen mode

UE - Platform - XR - Nov 22, 2019

Crash in MixedRealityInteropDebug.dll!WindowsMixedReality::MixedRealityInterop::BlockUntilNextFrame() check_hresult(WINRT_SHIM(Windows::Graphics::Holographic::IHolographicSpace2)->WaitForNextFrame ...

[CrashReport][Crash] UnrealEditor-Core!IMemoryReadStream::CopyTo()

UE - Rendering Architecture - Apr 10, 2025

Intermittent crash in virtual texture transcode. Usually mempy from nullptr but also occasionally we see the same callstack with memcpy to random location. ...

Editor Crash on Mac after creating blueprint structure

UE - Gameplay - Blueprint - May 10, 2017

Creating a blueprint structure in the content browser causes the editor to lock up and become unresponsive. ...

OSVR crashes UE4 on exit of -game -vr

UE - Platform - XR - May 6, 2016

Found on: //UE4/Dev-VR CL-2967563 Sometimes (3/5), when exiting -game -vr with the OSVR running, UE4 will crash. ...

"Content Examples" project's navmesh crashes editor

UE - Gameplay - Nov 5, 2014

In UE4.5, Opening a Content Examples project and opening the "NavMesh" level, selecting "SM_DemoCube" and moving it results in the editor crashing according to user. ...

4.22.1 Crash in FVulkanResourceMultiBuffer::Lock

UE - Rendering Architecture - RHI - Jul 31, 2019

Vulkan Multibuffer Lock mechanism for ReadOnly does not appear to be implemented. Temporary workaround has been provided to licensee. ...

Changing Material for Landscapes with Visibility tool causes Crashes

UE - LD & Modeling - Terrain - Landscape - Sep 3, 2015

After a user creates a hole using the visibility tool on a landscape UE4 crashes. ...