When using a level with a landscape on an Android Device with a PowerVR gpu the landscape is not rendering. This was reproduced with Asset# 4719Model: Galaxy S4 GT-19500GPU: PowerVR SGX544MP3OS: 4. ...
An Animation Track that references a Blend Shape, Morph Target, Animation will not play when you play from Level Sequencer in Editor unless you turn off real time. Also it seems if Realtime is turn ...
While playing in PIE, the editor switches back to the main tab when you're in the blueprint tab after you've pressed 'stop'. Therefore, if you're debugging a situation within the blueprint, you're i ...
Under Project settings > Packaging>"For Distribution" when the user scrolls over this area, the pop up description reads "...If disabled, an development build will be created." ...
"Set Playback Position" to the end of the sequence stops it at current playback position ...
JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...
When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...
Under certain conditions, the material compiler appears to detect errors where there are none. I debugged the particular case of the RGBtoHSV material function with JonathanL, and we believe that th ...
In PC ,RHICreateTargetableShaderResource2D will create SeparateTarget and ShaderResource, and after basepass resolve depth from TargetableTexture to ShaderResourceTexture. But in mobile preview, ...