Niagara particles are culled from far distances when materials with the Opaque Blend mode are applied to them. Tested in 4.21.2(CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6311794) ...
Running a project with the RenderOffscreen flag in the DebugGame configuration applied causes the debugger to crash. Tested in 4.21.2 (CL - 4753647), 4.22.1 (CL - 6063286), 4.23 (CL - 6674923) ...
Issue occurs in both events and functions. Seems like it's only affecting Text, didn't notice this issue for other variable types. The original actor is working as expected. Only the duplicated one ...
It seems that the [Link Removed] UBT creates to ensure any child processes are terminated on close is somehow affecting the mspdbsrv process that cl is spawning and terminating it when cl is finishe ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901 Editor crashes with an assertion after interaction with an Instance Static Mesh component that is in a locked level. This doesn't af ...
[Link Removed] When camera tracks are activated, saving the sequencer results in captured anomalies: 1. Incorrect aspect ratio 2. Additional post-processing effects such as lens flare appear 3. ...
Reproduced 3/3 times. User is unable to create a new TMap with bool key through Blueprints (which is the expected result). Issue is technically a Regression, as the ensure does not occur in //UE5/ ...
In UE 5.5, the fix applied by CL 36529858 in ue5-main updated USkeletalMeshComponent::ClearAnimScriptInstance() to call AnimScriptInstance::UninitializeAnimation() on the animation instance. This, i ...
A crash or breakpoint is triggered when building UE4 with Project Files generated with -2019. Typeinfo.h was changed in MSVC v14.23 to just be typeinfo. ([Link Removed]) There is a pull request t ...