BSOD when launching Twinmotion on NVIDIA 50-series GPUs with 576.02 Drivers

TM - Rendering - Apr 22, 2025

Reported from multiple users. NVIDIA RTX 50-series GPU users are reporting BSODs when attempting to launch Twinmotion with the latest drivers installed. The crashes occur on the 576.02 driver versi ...

Level Sequence spending long time validating assets

UE - ACT Character - Control Rig - Aug 31, 2026

Hi After migrating our animation project from 5.7 -> 5.8 we notice that some level seqeunces take much longer to save (during validation stage). This issue only exhibits when using control rigs in ...

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out

UE - Gameplay - Blueprint - Mar 12, 2015

The Spawn Actor from Class node's dropdown menu gets cut off when zoomed out. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2473270) ...

Improper clipping in children of a retainer widget

UE - AI Workflows - UI Systems - Slate - Jan 21, 2025

Children of retainer widgets have improper clipping, causing any widgets set to "Clip to Bounds" to clip incorrectly. This may also affect hit testing in cases where multiple retainer widgets are ne ...

Menus flash when being opened with application scale adjusted

UE - AI Workflows - UI Systems - Slate - Jun 1, 2021

When application scale is adjusted the menu bar menus will flash when they are opened. This issue is occurring in //UE5/Release-5.0-EarlyAccess Binary CL 16433597 This issue is NOT  occurring in // ...

Delay nodes occasionally don't fire the "Completed" output in a nativized build.

UE - Gameplay - Blueprint - Jun 13, 2018

This happens when the 32-bit LatentUUID signed integer that we generate for the delay node starts with "-1" when converted to an FString (e.g. "-1824950080"). During compilation, we pack latent fun ...

Texture Color in UMG reverts to default value after Sequence is over

UE - Anim - Sequencer - May 30, 2017

After the timeline exceeds the sequence, the Material on the image reverts to default Red. This does not happen to the color on the font however. This does Not happen in Main and in 4.16.1 therefo ...

Investigate crash with replication nested ever changing attachments

UE - Networking - May 7, 2024

There seems to be an issue with replicated attachments ending up causing cyclical setups resulting in crash on clients. It was reported for 5.2 but even after patching up code it seems to occur. ...

Deadlock while cooking groom bindings

UE - Runtime - Deformable - Jul 14, 2026

Hi, we are experiencing random deadlocks while cooking groom bindings. We have integrated 5.8 mutable into 5.6 and are still experimenting those deadlocks which seem due to : UE_DEPRECATED(5.4, "Th ...

Clicking the [Absolute] bottom of Buttons in Toolbar does not Function

Tools - Sep 9, 2015

Hovering over the absolute bottom of buttons in the toolbar, particularly in Blueprints, results in the button being highlighted, but not accessable. The area seems to be 1 or 2 pixels from the bot ...