Editor crashes if a set of sound files provided by a user is played. This occurs in any project that the asset is migrated to. Frequency: 5/5 NOTE If the asset is exported outside of the editor ...
This is a common crash affecting users in 4.16, and has been occurring since at least 4.14. It has affected more than 400 unique users, unfortunately they have provided little information. User Des ...
Creating a custom collision preset changes the collision of third person characters capsule component. Tested in: 4.23.1 CL#9631420 4.24.1 CL#10757647 4.25 CL#10889200 ...
When editing an IK retargeter, a static offset's value will get reverted to zero when UE is restarted. Tested in the following: //UE5-Release-5.3-CL-27405482 //UE5/Release-5.2-CL-26001984 ...
Dumping of world partitioned HLOD stats in commandlets no longer works since updating to Unreal 5.5. The cause seems to be that the functionality has been moved from UWorldPartitionHLODRuntimeSubsys ...
This issue occurs in Skeletal Mesh depending on the model when Skincache is enabled and affects the rendering. ...
DOF does not display correctly(screen turns black) on several mobile devices. I could repro the issue on:Samsung GALAXY S7, Android 6.0.1Xperia X Performance (F8132), Android 6.0.1 ...
When changing the scale of the widget reflector it changes the scale of the selection bounds of actors in the viewport. Example: When hovering over a box at a 2.0 scale I will select the wall someti ...
Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...
User is receiving a CrashReportClientEditor has stopped working after launching an existing or new 4.25.1 project. Issue was occurring in 4.25 as well. Unable to reproduce. ...