[CrashReport] Assertion failed: !Export.ClassIndex.IsNull() | UPackage::Save()

UE - Foundation - Core - Cooker - Sep 20, 2017

This is a somewhat common crash coming out of the 4.17 release. User Descriptionsclicked Launch->Firefox. This is the same project with in-game video-screens which has been crashing on Launch for W ...

InlineEditConditionToggle behavior present for UProperties even when InlineEditConditionToggle property specifier is not used

UE - Editor - Workflow Systems - Jun 6, 2024

Reported by customer: It seems like in some cases, even when the InlineEditConditionToggle property specifier is not used, the behavior it enables is turned on anyway. It's possible to disable it w ...

PCG: Unable to use Attribute property overrides to target nested struct properties, such as BodyInstance.CollisionProfileName due to how it's validated in PCGMeshSelectorByAttribute.cpp

UE - World Creation - Procedural Tools - PCG Workflow - Jun 17, 2025

Context: Static Mesh Spawner is used to spawn one static mesh per point in the provided point data. PCGMeshSelectorByAttribute is used to select an entry based on an attribute present on the mesh. ...

[CrashReport] UE4Editor_Core!FStatsThreadState::ScanForAdvance() [statsdata.cpp:732]

UE - Foundation - Core - Aug 10, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: Item.NameAndInfo ...

Setting color in linear color struct variable within another struct crashes the editor

UE - Gameplay - Blueprint - Jun 16, 2016

Setting color in linear color struct variable within another struct crashes the editor. Frequency: 4/4 Regression (yes) issue (does not) occur in 4.11.2 ...

Creating a Blueprintable Struct that contains a Tmap results in Editor Crash

Tools - Sep 6, 2019

Any blueprint with a TArray of a struct containing a TMap crashes the editor when adding elements ...

[CrashReport] UE4Editor_CoreUObject!UObjectBase::IsValidLowLevelFast() [uobjectbase.cpp:294]

UE - Gameplay - Blueprint - Aug 15, 2017

This is a trending crash coming out of the 4.17 release. Users have not provided useful descriptions of their actions when the crash occurred. User Descriptionschecking stuff on internet. what does ...

UText3DComponent's Text property access: UE 5.3 broke BP setters. UE 5.6 unneccessarily broke compatibility and incorrectly removed BP getters.

UE - CoreTech - Jul 30, 2025

Class UText3DComponent from the "Text 3D" plugin contains a "FText Text" member which must be set through a SetText() function to correctly update the component's internal state. Up to UE 5.2, "Tex ...

Engine Crashes When Trying to Add an Entry to a TMap in a Nested Struct That is an Element of an Array

Tools - Oct 3, 2019

When trying to add an entry to a TMap in a nested struct that is an element of an array the engine crashes. This doesn't happen if it is not an array of the nested struct. Attached are .h and .cpp ...

[CrashReport] UE4Editor_AssetRegistry!FAssetRegistry::GetSubClasses() [assetregistry.cpp:2803]

UE - Gameplay - Blueprint - Jan 31, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...