Editor crashes when right clicking a box collision after adding a converted static mesh in blueprint editor

UE - Gameplay - Blueprint - Sep 1, 2016

I created a cylinder with a subtractive cylinder inside of it. I also used a box BSP with a subtractive box inside of it and got the crash to repro. I tried with a sphere BSP twice and didn't get ...

Editor crashes if Sequencer has keyframes for a variable that has changed

UE - Anim - Sequencer - Sep 19, 2018

The Editor crashes if loaded sequence has keyframes for an actor variable that has been changed, instead of soft erroring out. This was reported and tested on 4.20.3 (CL-4369336). It was reproduced ...

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted

UE - Gameplay - Gameplay Cameras - Feb 27, 2025

When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...

Virtual Memory Limit Listed in Logs

UE - Foundation - Core - Dec 9, 2014

Logs show virtual memory limit for Windows 64 bit: 8388608.00. This is erroneous information that can be removed or replaced with more immediately useful information. ...

In Niagara's "CalculateParticleRadius", StaticSwitch Input is connected

UE - Niagara - Jan 24, 2020

This may not compile properly. Should be fixed. ...

LightPropagationVolume plugin can not be disabled

UE - Graphics Features - Aug 6, 2015

SceneRenderTargets.cpp includes LightPropagationVolumeBlendable.h, which means if you disable the LightPropagationVolume plugin and compile, you will get compile errors. ...

EyeAdaptation node is not working in Decal

UE - Graphics Features - May 25, 2021

It is working correctly in 4.25.4. In 4.26.2, it is not working. It is also not working in UE4main 16382403. ...

Light Types Show Flags in SceneCaptureComponent2D is not functioning properly

UE - Virtual Production - May 30, 2021

It was working until 4.25.4. It is easy to see if you turn on/off the Light Types Show Flags in SceneCaptureComponent2D. ...

Fountain emitters are constantly showing errors in the timeline and are not displaying correctly

UE - Niagara - Mar 4, 2021

This issue is not present in 4.25.4 You can also avoid the problem if the LoopBehavior of the EmitterState is Multiple and LoopDelay is enabled. [Image Removed] It seems to be a binding of certai ...