Variable names aren't displayed in MAPGET and MAPSET the same way as they are in the Parameters Pane. This is a regression from 4.24.3 (CL-11590370). This issue was reported and tested in 4.25 Prev ...
An array of a structure that has been modified without the array's blueprint being complied results in the values of the array element being reset. Compiling each blueprint that has the array of str ...
When undoing any change to Rest Offset for a collision mesh the engine will crash. This issue is occurring in Binary //UE5/Release-5.3 @ CL 26560699 This issue is occurring in Binary //UE5/Release- ...
This is not a regression. Tested in //UE5/Release-5.2 CL 26001984 The editor crashes when playing in editor on a level that has a break point placed on a ticking draw debug string node that is prec ...
Primitives with the "Lightmap Type" set to "Force Volumetric" are not shadowed correctly. Issue dates back to at least 4.27.2. As a workaround, making FLightCacheInterface::GetStaticInteraction al ...
A cube constrained to a physics actor will start to jitter uncontrollably when interacted with. (see attached media and repro steps for more details) Tested in the following //UE5-Release-5.3-CL ...
A dark square appears in the direction of a spotlight on hair when the spotlight has no shadow. [Image Removed] In UE 5.4 the dark square is visible when the spotlight has no shadow, and a light s ...
The problem here isn't obvious: the native enum, EAnotherEnum, is missing the Flags flag for the UEnum. As a result, K2Node_GetEnumeratorNameAsString returns the max enum when it gets a combined fla ...
When creating a hierarchy of Actors in the Outliner, the transform of the "child" actors will be reset if their Parent's IsEditorOnlyActor property is true. The project in the EPS case is using ...
The options to close the CrashReporter window without submitting the crash report are no longer available. I suspect this was an intentional change for Paragon ([Link Removed]), however this is not ...