Particle memory can be corrupted leading to a crash

UE - Foundation - Core - Jan 7, 2019

Copy-pasting an actor property that is a set of strings adds extra quotes and escapes

UE - Editor - Workflow Systems - Aug 24, 2025

Copy-pasting an actor property that is a set of strings adds extra quotes and escapes. The licensee has reported: The problem doesn't happen for example for properties of types set of integers, nor ...

GarbageCollection - Ensure occurs when force deleting content that is still referenced in memory

Tools - May 15, 2017

While AdHoc testing in //UE4/Release-4.16 CL 3437809 in Binary – I found that deleting the projectBP folder of any Template project causes an ensure. I believe this issue is due a step in the garbag ...

[CrashReport] UE4Editor_DestructibleMeshEditor!UDestructibleChunkParamsProxy::PostEditChangeProperty() [destructiblechunkparamsproxy.cpp:18]

UE - Simulation - Physics - Destruction - Sep 14, 2017

This is a somewhat common crash occurring for users in 4.17 User Descriptionsdeleted something Source Context 7 UDestructibleChunkParamsProxy::UDestructibleChunkParamsProxy(const FObjectI ...

Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName)

UE - Anim - Sequencer - Jul 12, 2017

Editor Crashes when working in QAGame TM-Sequencer_EventTrack - TCString<TCharType>::Strlen(InName) This Assert happens randomly throughout the repro-steps. I am unsure what about the process cause ...

Crash when moving a sprite imported as part of a spritesheet to another folder if the sprite names had invalid characters

UE - Editor - Content Pipeline - Content Browser - Oct 28, 2014

Attempting to move any of the sprites created from this .json to another folder from within the Content Browser crashes the project. CRASHREPORT: 442758 ...

Movie Render Queue Deferred Lighting(Detail Lighting) only outputs Lighting Only

UE - Anim - Sequencer - MRQ - Jun 29, 2022

This is not a regression. Tested in //UE4/Release-4.27 CL#18319896 Movie Render Queue Deferred Lighting(Detail Lighting) appears to only output Lighting Only.  ...

Crash attempting to force delete a duplicate skeletal mesh while in Paint Mode

OLD - Anim - May 17, 2017

The editor crashes when you Force Delete the vertex painted asset in the viewport from the content browser. This was not a feature in 4.15 therefore not a regression This also happens in 4.17 - f ...

Editor crash when compiling blueprint that contains an implemented interface after removing return node

UE - Gameplay - Blueprint - Apr 8, 2015

If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...

Crash when adding a Material Layer with a Static Component Mask Parameter node to a Material Instance

UE - Graphics Features - Apr 15, 2021

When adding a Material Layer, that has a Static Component Mask Parameter node in it, to a Material Instance, the editor will crash.   The ability to set Material Attribute layers in a Material Inst ...