Draw Material to Render Target broken for Mobile

UE - Platform - XR - May 13, 2019

"Draw Material to Render Target" renders black in 4.22 Confirmed in 4.23 MAIN @ CL 6395234 ...

MetaSounds isn't working with Modular Game Features - LogMetaSound: Error: Target interface is not registered

Audio-Gameplay-Engineering - Nov 22, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Errors:[2022.11.22-18.11.28:472][  0]LogMetaSound: Error: Target interface is not regi ...

Blurry RVTs after camera jump

UE - Graphics Features - Aug 7, 2025

When using Runtime Virtual Textures (RVT) on landscape in UE 5.5+, nearby tiles may remain blurry (low-resolution mips) after launching PIE or making large camera jumps (e.g. via bookmarks or viewpo ...

Implied Decal Blend Modes don't properly account for Material Attributes usage

UE - Graphics Features - Sep 28, 2021

I've attached a project with the necessary materials that demonstrate this issue. I would expect that just because a Set Material Attributes node is inside a material graph it wouldn't affect the de ...

Particles Do Not Obey Lighting Channels

UE - Niagara - Apr 17, 2018

Particle systems ignore lighting channels - no matter what channel a light is on (even if no channels are selected), it will affect lit particles. Changing lighting channels on the particle itself h ...

SplineMeshComponent's collision will start to distort the longer the Spline becomes

UE - Gameplay - Nov 30, 2016

SplineMeshComponent's collision will start to distort the longer the Spline becomes This is a regession. It was working in 4.13.2-3172292 User Description: When drawing out a long spline mesh ( r ...

Geometry in sublevel created with "Load Level Instance" ignores level transform

UE - LD & Modeling - Modeling Tools - BSP - Sep 26, 2017

Geometry in sublevel created with "Load Level Instance" ignores level transform. Other objects, such as Static meshes are affected by the transform. This issue is not a regression. Versions tested: ...

UClass::SparseClassDataStruct null at editor-time for child blueprints until compile

UE - Framework - Blueprint - May 29, 2024

Child blueprints of a blueprint of a native actor class with sparse data can have an incorrectly null SparseClassDataStruct value, and thus fail to initialzie their SparseClassData. This affects edi ...

[CrashReport] Mac crash - libobjc.A.dylib!objc_retain() [UnknownFile]

UE - Platform - Apple - Nov 10, 2017

This is a longstanding but low frequency Mac crash. User DescriptionsChanging camera shake values and testing in a new editor window Callstack from Log[2017.11.09-19.23.22:392][ 63]LogMaterial: Mi ...

[Feature Request] CVars for HISMC

UE - World Creation - Worldbuilding Tools - Foliage - Jun 18, 2021

Currently some (if not all or most) foliage CVars affect both foliage and HISMC. It would be nice to split this so that users can change the values of one without affecting the other. ...