[CrashReport] UE4Editor_CoreUObject!UObject::ProcessEvent() [scriptcore.cpp:1189]

UE - Platform - XR - Feb 22, 2018

No user comments on crash group ...

Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor

UE - Simulation - Physics - Feb 20, 2018

Snap to Bone doesn't actually affect the rotation of a Constraint in the PhAT editor. The visualizer does show the expected rotation but the Constraint will still rotate in the same direction it was ...

[Feature Request] Publish Property "Clear Color" of TextureRenderTarget2D to Editor

Tools - Feb 20, 2018

Currently, "Clear Color" of TextureRenderTarget2D has not been published to the editor. However, there is a request to control ClearColor to use RT as mask in UMG. So, I suggested that it should be  ...

[CrashReport] UE4Editor_Core!rml::internal::ExtMemoryPool::initTLS()

UE - Graphics Features - Feb 17, 2018

No user comments in crash group 108 #endif 109 void* NewPtr = NULL; 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs ...

Editor Crashes When Trying to Render Canvas From Blueprint

UE - Graphics Features - Feb 15, 2018

This occurs in 4.19p but not in 4.18. Per User: As of current preview, there is no possibility to render in blueprint using canvas, (UCanvas::K2_DrawMaterialTriangle always ends up with assert in  ...

Assets set to Literal Soft Reference Pins in Async Load nodes are not referenced

UE - Gameplay - Feb 15, 2018

When Soft Class/Object references are set to Async Load nodes by using the Literal Pin, they are not referenced by the loading blueprint. ...

MRMeshComponent has no Super call on BeginPlay

UE - Platform - XR - Feb 14, 2018

The MRMeshComponent is a derived component class that should have a call to Super being made, yet there isn't one. ...

Flat Tessellation broken on DX12 renderer

UE - Graphics Features - Feb 13, 2018

Behavior reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480 and 4.19.P4 CL 3873914 To run the engine with DX12 I made a shortcut of the UE4Editor.exe found at D:\Epic Games\UE_4.18\Engine\Binaries\ ...

Display error when removing foliage instances in standalone or built game

UE - World Creation - Worldbuilding Tools - Foliage - Feb 12, 2018

This bug has different behavior depending on the engine version. When tested in 4.19 Preview 4, the 1M_Cube meshes do not render in the standalone/built game.   In 4.20, the meshes render but some m ...

Widget components set as IsVariable have non-functional settings/variables

UE - Editor - UI Systems - Feb 12, 2018

There is an issue occurring where Widget components set as IsVariable have non-functional settings/variables. This issue occurs with multiple widget components. This does not appear to be a regressi ...