Material Slot Names Get Replaced With "None" After Merge Actors Operation

Tools - Mar 23, 2017

After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...

Tilt axis for X and Z are not consistent between Android and iOS devices

UE - Platform - Mobile - Mar 17, 2017

Tilt axis for X and Z are not consistent between Android and iOS devices. The X axis for the Android appears to be the Z axis for iOS and vice versa This may be related to the orientation of the d ...

Low FPS in Kite Demo

Tools - Mar 9, 2017

When attempting to play the GDC_Landscape_01 map in Editor or as Standalone Game, game plays with very low FPS ~ 3-10 on machines that should be able to handle 30+. While testing for regression, ra ...

Spaces are incorrectly converted to new lines when the User Header Search Paths field is populated in Xcode

UE - Platform - Apple - Feb 21, 2017

If there is a space in the name of a folder within the Engine's install path (eg. Users\Shared\Epic Games\...), the values set in the User Header Search Paths field are split into multiple lines whe ...

Poor Performance when selecting an Actor track with baked transform keys

UE - Anim - Sequencer - Feb 15, 2017

Poor Performance when selecting an Actor track with baked transform keys ...

Inconsistent behavior with spawned actors when Play, Pause, and Stop are called in a Level Sequence Player

UE - Anim - Sequencer - Feb 15, 2017

This is a report about three different issues that are tightly related to each other, so I decided to include them in a single report. The behavior of actors spawned by a Level Sequence Player is no ...

Scene Depth appears to return zero on iOS

UE - Platform - Mobile - Feb 13, 2017

Scene Depth appears to return zero on iOS. In this test the material applied to an image does not appear to lerp between 0 and 1 for the various objects in the scene, implying that the Scene depth ...

Particles Using Particle Cutout Flicker On Vulkan When Deployed To Galaxy S7

UE - Platform - Mobile - Feb 10, 2017

When enabling the particle cutout feature (by filling out the settings located in the required module) the particle system will begin to flicker on the Galaxy S7. This was tested on a galaxy S6 edg ...

Setup.sh script does not work in directories with a space

UE - Platform - Linux - Feb 9, 2017

According to AnswerHub, Setup.sh will fail: https://answers.unrealengine.com/questions/427889/building-engine-on-linux-gitdependenciessh-no-such.html ...

Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling

UE - Anim - Sequencer - Feb 7, 2017

Overlapping Sequencer Tracks with -EnableHighDPI and UI Scaling ...