Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to scroll

UE - Editor - UI Systems - Apr 6, 2017

Always consume mouse wheel for a scroll box does not appear to work when there are not enough items to cause the scroll box to scroll. However, the tool tip says that the mouse input should be consu ...

MSAA Breaks Deffered Decals On Mobile Preview

UE - Platform - Mobile - Mar 27, 2017

Decals seem to not render correctly while MSAA is enabled and in a mobile ES2 preview. ...

Toggling ULevelStreaming::bShouldBeVisible causes replication errors

UE - Networking - Mar 17, 2017

Looks like the replication system doesn't properly account for bShouldBeVisible. Once a level has be marked bShouldBeVisible=false on the server, the level is completely cleaned up and all actor cha ...

Outline colors do not update properly when changing them on the fly

UE - Editor - UI Systems - Slate - Feb 17, 2017

TVOS images are throwing errors when attempting to deploy to iTunes Connect

UE - Platform - Mobile - Jan 12, 2017

ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'AppIconSmall' in 'Payload/YourApp.app' is thrown when uploading an TVOS project to the app store. This is likely ...

Start Up Movies Are not Playing for iOS Devices when using Launch-On

UE - Platform - Mobile - Dec 9, 2016

When designating 3 Intro/Start Up movies to play back to back in the Project Settings of a mobile project, the user reports that they will play as expected for Android devices, but only one movie wi ...

Red and Blue color channels flipped on materials called from HTML5 server

UE - Platform - Mobile - Nov 8, 2016

Red and Blue color channels flipped on materials called from HTML5 server ...

Translucent Dbuffer Decals not Rendering in Material Editor Preview Window

UE - Rendering Architecture - Materials - Sep 30, 2016

Dbuffer decals with a Translucent Blend Mode are not rendering in the preview window of the Material Editor. Note I noticed the Default Blend Mode for Dbuffer Decals is set to Translucent now inste ...

Foliage icons do not grey out when set to inactive

UE - World Creation - Worldbuilding Tools - Foliage - May 16, 2016

Foliage icons do not grey out when set to inactive through the foliage mode window. Note This error occurs in 4.11 and 4.12, but is responding as expected in 4.10.4 (icon is greyed out) Regressi ...

Crash when Removing and adding players on client

UE - Networking - Apr 26, 2016

Crash when Removing and adding players on client. If the user adds a player to the client and then removes that player and then adds another one. This appears to crash the editor ...