Editor crashes after ejecting from pawn and opening a sequence when ending PIE ...
See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...
When changing the tick interval of the sequence, frame values stored on structs are not converted. ...
Activating the Cube Grid tool while a Level Sequencer is open results in a crash. ...
The fade track currently iterates over all UWorlds and adjusts the fade on the first player controller of each world. This means that the fade will be set for all players in a networked game, even t ...
Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences. ...
This is a common crash that has occurred since at least the 4.10 release, although there seems to be a gap where it may not have occurred through the 4.12-4.14 releases, but returned with 4.15. Use ...
When soloing an audio track in sequencer, all the tracks are muted and nothing in soloed. Attached video shows Mute working correctly followed by Solo not working[Link Removed] Cannot reproduce i ...
https://answers.unrealengine.com/questions/1003504/loadsequence-and-where-is-setplaybackposition.html ...
The bIsActive flag on ParticleComponent is stored in a sequencer asset. If it's true, PartilceSystemComponent::ActivateSystem is skipped at FParticleTrackExecutionToken::Execute. In workaround, Set ...