Sequences that end on a subframe will not evaluate past the last whole frame, preventing events from triggering that should. ...
Engine crashes when CharacterBP is dragged into the Shots track and Spawnable is checked and unchecked when character animation Blueprint has a SubAnimInstance set up. ...
With plural shot tracks in different rows in the sequencer window, selecting these tracks and dragging one of them (but not the bottom one) left or right will merge the rows. Please check the attach ...
This issue has not occurred in previous versions and seems to occur from 4.27. ...
Importing an Alembic File with "Skip Empty Frames at the Start of Alembic Sequence" Enabled Causes Crash. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...
When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...
[Link Removed] ...
When adding a camera cut track through sequencer scripting there is no way to set the camera cut track on the movie scene, which is how the add track menu determines if a new one can be added. This ...
Editor crashes in Content Examples when the user filters for Animation Sequences while having the Animation level open. I was not able to reproduce this crash in UE4/Main. ...
When using the new option "Allow Level Edits Only" there is a drastic frame rate drop while playing the sequencer. This frame rate drops when only using this option. Versions Tested: 4.16.3 - CL: 3 ...