Reproduced 3/3 times. Issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. ...
This has been tested internally using an editor utility widget yielding the same results. That small project is attached. BoundingObjectTest. 1) Open the project 2) Run the Editor Utility Widget ...
There is a texture mismatch between the expected texture samplers and actual texture samplers for SingleLayerWater materials that use the Material Function StencilMaskCompare. Also tested on UE5.5, ...
A number of issues with MoveToActor have been observed in 4.7.2, including: 1. Not updating path on goal actor's move 2. hitting obstacles after path updating ...
I attached the 4.19 and 4.20 version of the project. The trees have no leaves when packaging with Shipping in 4.20 preview 5. It works fine in 4.19. ...
When choosing LODs for per-poly collision the static mesh stops blocking actors in the level. I tested this on 4.13 preview 1 and it is still an issue. I used the 3dsMax workflow for this process ht ...
Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...
The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...
All of the graphs in the Math_Hall can be scaled down to 0 which causes the graphs to appear distorted. These should probably be clamped as 1 since scaling them down to 0 does not show any useful in ...
Users have come across an issue in 5.4 that causes an assert when many foliage or HISM objects are placed in a level due to a cell size limit. ...