Landscapes no longer renders when setting max desired draw distance above 0. Found in 4.21 CL# 4753647, 4.22 CL# 7053647, 4.23 CL# 7208101. 4.24 CL# 7210422 ...
Occurs 3/3 times. Orientation Warp plugin is missing from ABP_Manny BP in the TPS C++ project after project restart. Regression does not occur: Animation Warp plugin is not available in //UE4/Rel ...
This is not a regression from 4.27.2, however, a similar issue was fixed in 4.26. Generating a C++ class that is in a subdirectory generates the #include "Subdirectory/Class.h" instead of #include ...
When removing a mesh from a Character BP and undoing the engine will crash. This issue is occurring in //UE5/Release-5.3 @ CL 26560699 This issue is NOT occurring in //UE5/Release-5.2 @ CL 2600198 ...
When editing an IK retargeter, a static offset's value will get reverted to zero when UE is restarted. Tested in the following: //UE5-Release-5.3-CL-27405482 //UE5/Release-5.2-CL-26001984 ...
Engine built with Clang throws an exception when calling RtlVirtualUnwind with a different thread ID. Engines built with Microsoft compilers do not occur this problem. For example, if starting PI ...
So the issue seems to be a combination of Add To Mesh Component and Extend Mesh Section. I've tried this in Epic Launcher 5.6, 5.6 in-house modified engine as well as ue5-main 5.7 from git (editor ...
The GetOverlappingComponents node isn't working correctly on mobile devices. It seems like it may only not be registering components that are spawned at runtime, as it does change the number of over ...
Media Players and their associated textures do not render in standalone game or in a packaged project. Found on: //UE4/Release-4.11 CL-2897738 Checked 4.9.2 Binary from launcher, issue occurs ther ...
When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...