SimpleStreamableAssetManager: Memory Bloat/Leak in AssetIndexToBounds4Index

UE - World Creation - Worldbuilding Tools - Feb 3, 2026

Overview: A report has been received regarding a memory leak that eventually leads to OOM crashes when s.StreamableAssets.UseSimpleStreamableAssetManager=1 is enabled. In projects that utilize this ...

[CrashReport] Mac Metal crash - FSceneRenderer::RenderDistortion()

UE - Graphics Features - Aug 29, 2017

This is a somewhat common Mac crash occurring since 4.15 and into 4.17.1. Users have not provided any descriptions of their actions when the crash occurred. This specific callstack was previously ...

Crash in Blueprint when clicking on Component variable name that remains after Component was deleted

UE - Gameplay - Blueprint - Jul 25, 2017

This is a common crash in 4.16 and trending in the 4.17 previews. It can be reproduced by clicking on the name of a variable that remains listed in a Blueprint after the associated component has al ...

Crash in FNiagaraGPUInstanceCountManager::AddDrawIndirect when Android Vulkan Mobile preview platform is enabled

UE - Niagara - Nov 14, 2024

In the Android Vulkan Mobile preview mode, when multiple GPU niagara systems are visible and the user moves the camera around the level it can cause a crash, potentially caused by a race condition o ...

Package fails for android if company name begins with a number

UE - Platform - Mobile - Apr 26, 2017

If the company name has a number at the beginning of it when packaging for android it returns a series of errors and does not allow the project to be built. The error that is being shown in the outp ...

Renamed Enums displayed in Standalone game will show the original default name instead

UE - Gameplay - Blueprint - Mar 18, 2015

Renamed Enums displayed in Standalone game will show the original default name instead. ...

[CrashReport] Assertion failed: !bIsReentrant - UE4Editor-UnrealEd.dylib!SaveWorld()

UE - Platform - Apple - Jul 27, 2017

This is a common crash on Mac in 4.16 and has occurred since at least 4.14. User DescriptionsI added a character to a blank map and tried to save it. Callstack from LogLogEditorViewport: Clicking ...

Exiting PIE with dedicated server checked causes editor to crash on Linux

UE - Platform - Linux - Oct 25, 2016

Checking the box for Dedicated Server in the Play dropdown menu causes the editor to crash when exiting PIE. This does not occur in 4.13 or 4.14 on Windows. ...

Ensure when using ellipsis overflow method with very small Slate text boxes

UE - Editor - UI Systems - Slate - Aug 12, 2024

The Ellipsis overflow method on text widgets can cause an ensure to trip as a result of a render batch being sent with no indices. We could guard against this in SlateRHIRenderingPolicy by checking ...

Possible bug with GAOGlobalDistanceFieldCacheMostlyStaticSeparately

UE - Graphics Features - Jun 2, 2025

The Global Distance Field can constantly update, even when the camera is stationary, in large World Partition maps. This bug requires a large amount of the World Partition map to be loaded to reprod ...