Allow UPL to use tools schema Allow "build" as part of Android project names ...
FKismetCompilerContext::CreateUserDefinedLocalVariableForFunction() does not copy the metadata from the source FBPVariableDescription entry. Class variables work because there is code for that in FK ...
This user made a github pull request: [Link Removed] but it was auto rejected. I think that we can consider taking their fixes, but keeping it disabled by default. ...
Importing FBX model with Shape Keys crashes editor. This crashes in the SDK so we dont have control over it. Given that this is one of the first things we do on import it is unlikely we are corrup ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
When you change the Preview Rendering Level to Android Preview and then close the project, reopen, and do this again it hides the transform widget. ...
The description for Horizon Falloff is misspelled, it says 'Horitzon' instead of 'Horizon'. Edit MattK: This is a content issue because this is a blueprint data variable. ...
A crash occurs when setting the Child Actor Class of an inherited child actor component. This is not a regression. It occurs in 4.14.3 CL# 3249277, 4.15.2 CL# 3416026, and 4.16 Preview 2 CL# 34155 ...