Attaching a removed Actor in Sequencer causes a crash

UE - Anim - Sequencer - Jan 6, 2020

This is a regression from 4.23.1 (CL-9631420) where Sequencer just displayed the re-attached binding in yellow text instead of crashing. The user suggests that the deleted actor should be removed fr ...

[CrashReport][GPU Crash] UpdateRadianceCaches

UE - Graphics Features - Nov 19, 2024

Tracking for this issue has moved to [Link Removed] because this is a duplicate issue. A GPU crash may occur during UpdateRadianceCaches. No known repro exists. Additional details in comments. La ...

Editor Crashes On Startup After Enabling Light Propagation Volume (LPV) With Forward Shading

UE - Graphics Features - Feb 20, 2017

After enabling Forward Shading that project can no longer operate while "r.LightPropagationVolume = 1" since it will crash immediately. ...

Xcode 8 Beta Toolchain Breaks InfiltratorDemo on AMD On 10.11.6

UE - Platform - Apple - Jul 27, 2016

InfiltratorDemo rendering is entirely broken on 10.11.6 using AMD GPUs when the shaders are compiled to byte code using the Xcode 8 Beta 2 toolchain. This does not appear to occur with the Xcode 7.3 ...

Level Sequence Actor- bTickWhenPaused is unsettable from the details view

UE - Anim - Sequencer - Aug 1, 2024

See UDN here: https://udn.unrealengine.com/0D5QP00000TtFaV0AV?fromCase=1 The issue is that in FMovieSceneSequencePlaybackSettings, the TickInterval struct is marked with an EditCondition to only be ...

[AI] Destroying an actor while using pooled actors with MassActorSpawnerSubsystem causes a nullptr exception crash

UE - AI - Mass - Mar 19, 2023

If an actor that is used in the pooled actor list of UMassActorSpawnerSubsystem is destroyed, it causes a nullptr exception in UMassActorSpawnerSubsystem::SpawnOrRetrieveFromPool. The subsystem atte ...

NavMesh does not build correctly to SkeletalMesh collision

UE - AI - Mar 16, 2015

NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...

Calling a blueprint function library within a blueprint prevents blueprint from being saved

UE - Gameplay - Blueprint - Mar 25, 2015

Blueprint cannot save when a function from a function library is present in the blueprint unless any alteration is made within the function library. Once editor is closed and re-opened the user must ...

[Groom] Very thin hair has incorrect raytraced shadow on edges

UE - Graphics Features - Lumen - Jun 8, 2020

This only happens when 1) Hair Width is very small. e.g. 0.01 in the example 2) Light has raytraced shadow and Samples Per Pixel has a value > 1. e.g. 8 in the example The problem seems to be rel ...

Actors in Level Sequence in a World Partitioned level do not move

UE - World Creation - Worldbuilding Tools - World Partition - Jan 11, 2023

Regression: Tested in UE5/Release-5.0, this issue does not occur so it is a regression This issue occurs when the cube has "Is Spatially Loaded" enabled in Details as well as when the cube is added ...