Error given when making an array of delegates. The user can make an array of delegates, however this throws an error on compile ...
Switching levels requires paths to be rebuilt for show navigation to work if Agent radius has been changed ...
There has been some inconsistencies with the autosave feature. Letting a map auto save doesn't save the map and when you attempt to restore the map, an error message pops stating that it was "Unable ...
The character gets pushed in the same direction that the platform is moving upon landing. This can be corrected by increasing the braking friction factor however, the user believes the behavior is s ...
For each "EnumName" nodes do not update when passed into a create widget node via an exposed variable ...
When the ReadPixels function is called, the FColor array that is passed in has its elements populated when in PIE and Standalone but array elements are empty in a packaged project. ...
RoomScaleMesh from the VR template does not show up in a packaged game ...
If a widget is set to be the parent of another widget and that widgets child is added to its designer tab, opening one of those widgets will cause a crash ...
Set Fullscreen mode does not render correctly in New Window PIE. The window tries to become fullscreen, however the screen appears to stop short and the bottom and right of the window are cut off ...
BSPs display as unbuilt lighting interactions after building lighting for lighting scenarios. This occurs for BSPs that are not in a scenario as well as ones that are in a sublevel marked as a light ...