Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes

UE - Gameplay - Blueprint - Mar 15, 2015

Changing the names of inputs in a collapsed graph can change connected inputs in other collapsed nodes. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

Old iTunes DLL causes UBT to fail on startup

UE - Platform - Mobile - May 2, 2022

Crash (Assertion failed "SystemInstanceController->IsSolo()") when enabling "Start with Tick Enabled" on a Niagara Component

UE - Niagara - Oct 17, 2024

Currently, Niagara Components are only expected to have their TickComponent() method called when their system is marked as "Solo", which makes them be simulated individually. In the most common scen ...

ForEach 'Enum' node returns incorrect enum values

UE - Gameplay - Blueprint - Aug 21, 2015

ForEach 'Enum' node returns incorrect enum values User Description: The For Each loop and Byte To Enum function return weird things. The same outputs happen with the Byte To Enum, depending on wh ...

ES2 Fallback Fails on Nougat Devices that do not support Vulkan

UE - Platform - Mobile - Aug 28, 2016

Discovered this while doing RC candidate testing for 4.13 Works fine in all other use cases: Nougat devices that support Vulkan Marshmallow devices that support Vulkan Marshmallow devices that don' ...

Pressing "X" to clear text field results in closing window instead.

Tools - Aug 12, 2015

In the event graph of a newly created Blueprint, in the "All Actions for this Blueprint" window brought up by right clicking the grid, the window will close by pressing "X" in the text field, instea ...

First Person Primitive

UE - Graphics Features - Feb 20, 2025

First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and ...

PlaySoundAtLocation node not working in packaged IOS games

UE - Platform - Mobile - Jan 12, 2015

Sound queues set to play with "Play Sound at Location" node don't play on a game packaged for IOS. **NOTE** User workaround mentioned that sound will come out from connected bluetooth. ...

Editor Crash with corrupted asset when opening within level or via the content browser.

Tools - Jan 5, 2017

Editor will crash when a skeletal mesh has been added to a level and then reopening the project later if you try and access this level. If you attempt to open the skel meshes in the content browser ...

Using a user generated timeline in blueprint causes an exception in engine code.

UE - Gameplay - May 13, 2015

This crash is caused by an exception that is thrown due to the functions inside of a blueprint based off a user-defined class that is suppose to mimic Timelines. ...