World Origin Shifting Rendering Desync On Play

UE - World Creation - Worldbuilding Tools - World Composition - Jan 27, 2020

Adding a camera to a subsequence through scripting creates the binding in the incorrect binding space

UE - Anim - Sequencer - Jan 27, 2020

Sequencer scripting creates all binding IDs in the root binding space, so when the bindings exist in sub sequences and shots, they will not resolve unless those are opened through the sequence that ...

Debug render complex collision incorrect for spline mesh components

UE - Simulation - Physics - Jan 27, 2020

The debug render collision for spline mesh components using a mesh with complex collision is incorrect and is not updated to reflect changes in the mesh's deformation. The collision response itself, ...

Editing child property values is affecting parent property values

UE - Gameplay - Blueprint Editor - Jan 27, 2020

Default pose is displayed in the first frame when playing with Sequencer

UE - Anim - Sequencer - Jan 28, 2020

The problem is that the camera is evaluated when the sequencer is played, but the animation does not seem to play properly. It seems that the licensee found this problem when implementing it in C++, ...

Can't fire custom event of event track when enabled auto scroll.

UE - Anim - Sequencer - Jan 28, 2020

If Auto Scroll is enabled, event track can't  trigger, so events may not fire. The frame numbers appear to be duplicated. Especially noticeable when the [View Range End Time] is small value (Working ...

BP - Nativizing a UMG widget hierarchy in which a child widget of another widget BP type has the "Is Variable" box unchecked will result in a crash at runtime.

UE - Gameplay - Blueprint - Jan 28, 2020

When the "Is Variable" box is unchecked for a BP-typed child widget, a variable will not be created at Blueprint compile time to reference the child widget in the nativized widget BP class. This bre ...

UHT not properly handling deprecated UFUNCTION parameters

UE - Foundation - Cpp Tools - UnrealHeaderTool - Jan 29, 2020

Compilation will fails with an error on TSubclassOf<UDEPRECATED_SomeData> ...

Inconsistent SkeletalMesh physics controls

UE - Simulation - Physics - Jan 30, 2020

There are inconsistencies with how the inherited body + bodies of a skeletal mesh are treated across the various inherited/overridden primitive component functions, and their multi-body forms. For ...

FiB - Local find results hyperlink to current tab in graph view, which can result in multiple tabs being opened for the same graph.

UE - Gameplay - Blueprint Editor - Jan 30, 2020

The correct behavior should be that NewFunction_0 is opened in a new tab if not already open, otherwise double-clicking the search result should navigate to the tab in which the graph is already ope ...