This occurred on packages that were created on different Windows machines. This crash is not occurring on other platforms during our Samples Pass. ...
When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...
When Simulating, or Playing-In-Editor and ejected, modifying an actor in the editor world causes the SIE/PIE runtime actor to recreate its blueprint added components via AActor::RerunConstructionScr ...
The licensee has noticed that the deletion of a transient actor still marks the scene as dirty and asks it to be saved. Checking the source it was noted that the transient flag is not verified on de ...
ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...
Works fine in 2023.1 ...
Using the SetWorldOrigin console command crashes the editor. Frequency 3/3 Crashreporter N/A Regression (yes) issue (does not) occur in 4.11.2 ...
This crash is affecting a few users in 4.17. ...
Assets referred from disabled Emitter will cooked and loaded in Game. And licensee wants to make ParticleSystem with some emitters and sometimes they want to keep emitters but disabled. But disabled ...
This is occurring in both 4.18 and 4.19 release branches. ...