Skeletal meshes do not simulate physics when playing in viewport. They are not affected by gravity, nor do they ragdoll. This doesn't occur in UE4/Main. This occurs with Immediate Mode Physics of ...
Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...
When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...
This occurred with both Development and DebugGame build configurations. In the game's console I tried both "quit" and "exit" and reproed the crash. The crash also occurs via Alt + F4 or closing vi ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...
In 4.19, it is no longer possible to create a non-static custom thunk in a class. This was possible in 4.18.3. REGRESSION: Yes. ...
Attempting to edit the "Collision Enabled" setting of a primitive component while the owner's collision is disabled results in no changes. Regression?: No This occurs in 4.18 ...
The tool tip widget drop down appears to be grayed out and unusable. This feature was available in the 4.18 version of the engine but not longer appears to be usable. ...
This is not a regression. Tested in //UE5/Release-5.1 CL23901901. The Material Function Instance can be dragged and dropped into the Material Function Call. ...