While working on writing test cases for content examples, I discovered that the shadow behind certain objects appear and disappear depending on the distance from the camera. This might be similar ...
Using the wiki documentation to setup a Dynamic Delegate in code gives compile errors that the DelegateName doesn't exist. Adding the open/close braces ("[" and "]") give a different compile error ...
GameplayDebuggerProxyHUD is misspelled in the HUDClass under World Settings within the Editor. Edit MattK: The whole class has the wrong name. It will need to be renamed and redirected ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
This isn't really a recent regression, I think it's always had this issue but it's very annoying. I also noticed that if I go fullscreen with the viewport, then back down to a smaller one it will ...
This is a common crash on Mac that has occurred since at least 4.12.5. It seems to occur during converting textures while cooking for Android. Callstack from LogLogCook:Display: Cooking /Engine/En ...
There's no device profile for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family. ...
In splitscreen, Player 0 view influences reflections for other player views. A user submitted the included test project showing the issue, and I have reproduced on 4.18.3 as well as 4.19.2 (see Spli ...
When simulating physics on multiple objects, they appears to jitter and shake on the client. This can lead to differences between the server and the client. This is especially show cased when runnin ...
Xinput display is available Xinput has no problem. xbox360 controller is no problem. Would you please try it with PS4 controller etc. https://udn.unrealengine.com/questions/435106/rawinput%E3%8 ...