Crash after adding an AI Perception component to a parent and child character. First they both must have had AI Perception components > Compiled and saved > Then both AI Perception components delete ...
Changing the type of an existing child scene component to be a non-scene component type triggers some fixup code at load time which attempts to remove the node from its current position in the scene ...
The presence of a colon ':' character in the category string of a UPROPERTY will cause iterative cooking to generate the following error:Found unparsable ini setting Windows.EditorPerProjectUserSett ...
Not Attached particle system is not seen in the viewport of the editor. This particle will be seen normally when PIE. Regression? Yes. This issue is not reproduced in 4.17 version. You can simply ...
A Blueprint derived from a custom Actor class resets its variables to their default values when the Actor is duplicated, even if the actor being duplicated has a different value for that variable. T ...
You are unable to track Actors that are in different sublevels when using Cine Cameras. The 'Actor to Track' is set back to none if the target Actor isn't in the same sublevel as the Camera. This is ...
If a Blueprint Interface function takes other Interfaces as parameters, and a circular dependency is present, the Editor will crash when the interface is called. CRASH REPORT: [Link Removed] CALLS ...
The build settings for ZoneGraph do not get refreshed after the editor loads. Changing the snap distance or the snap angle will not be reflected in the ZoneGraph until you reload the editor. You can ...
The Lyra's Readme.md from Github is not clear on how to setup the project for usage. Following the https://github.com/EpicGames/UnrealEngine/blob/ue5-main/Samples/Games/Lyra/README.md instructions a ...
Unable to pause Camera Shake if Google VR plugin is enabled. Everything pauses correctly if the Google VR plugin is disabled. Unable to test in Main due to blocker with enabling Google VR plugin. ...