A crash occurs when diffing a blueprint that contains an array that has changed from an Object Reference to a Soft Object Reference. Note: I figured that this could be related to another bug that I ...
Internal Compile error received from rearranging Format Text nodes Output Log of Error: LogBlueprint:Error: [compiler] Error Internal compiler error inside CreateExecutionSchedule (site 2); please ...
Assertion failed: InputOboeStream != nullptr when changing levels with Android voice enabled User was able to workaround the issue by replacing Audio::FAudioCaptureAndroidStream::CloseStream() wi ...
Nanite::BuildShadingCommands() launches two asynchronous tasks: ShadingCommands.SetupTask ShadingCommands.BuildCommandsTask BuildCommandsTask is responsible for modifying ShadingCommands.Commands ...
This is not a regression. Tested in //UE5/Release-5.2 CL 26001984 The editor crashes when playing in editor on a level that has a break point placed on a ticking draw debug string node that is prec ...
Context UE_VLOG macros can be used to capture debug shapes into both a Visual Logger recording and a Rewind Debugger recording. Problem In the Rewind Debugger, the capsule shapes are drawn at an in ...
When running in the Editor, actor owning a UCameraTestComponent that sets DesiredView.Rotation Pitch below -90 or over 90 will attach to the Editor Camera as if it was being piloted. The licensee re ...
Copy-pasting an actor property that is a set of strings adds extra quotes and escapes. The licensee has reported: The problem doesn't happen for example for properties of types set of integers, nor ...
Works fine in 2023.1 ...
Using the SetWorldOrigin console command crashes the editor. Frequency 3/3 Crashreporter N/A Regression (yes) issue (does not) occur in 4.11.2 ...