When generating the textures for Approximate HLOD layers, the Nantie geometry is very low resolution, resulting in the captured textures fitting the actual HLOD geometry poorly. This creates visual ...
There is a bloom artifact at the top of the bottom player's screen. ...
https://udn.unrealengine.com/questions/558782/view.html ...
Found from AnswerHub: https://answers.unrealengine.com/questions/1005466/view.html ...
https://answers.unrealengine.com/questions/1003504/loadsequence-and-where-is-setplaybackposition.html ...
Also, reported here: https://udn.unrealengine.com/questions/497277/stale-perceptualdata-in-aiperceptioncomponent.html ...
Reported via UDN:https://udn.unrealengine.com/questions/304768/scenecapturecomponent2d-and-shadows.html ...
https://udn.unrealengine.com/questions/308105/why-do-the-hover-properties-of-a-texture-flip-when.html ...
https://answers.unrealengine.com/questions/546793/using-other-dof-methods-in-sequencer.html ...
The TopDownCharacter blueprint in the Top Down template has a comment with a typo: "Reset HMD orientatino and position" ...