This is a common crash affecting users in 4.16. User DescriptionsHit undo a bunch of times after re-opening a skeletal mesh where I was trying out painting cloth max distances. Source Context ...
This is a common crash affecting users in 4.16, and has occurred since at least 4.12 for more than 200 unique users. The callstack has similarities to [Link Removed], and as-such may be out of our ...
This is a common cook crash affecting users in 4.16. It is possibly the same issue as described in [Link Removed] for past engine versions. Source Context 33 virtual void Serialize(void* ...
This is a common crash affecting users in 4.16. User DescriptionsPressing the button to restart the basic mesh in the destruction editor causes the crash.Refreshing a Destructible Mesh that has had ...
This is a common crash affecting users in 4.16. User Descriptionsrender a sequence to a video file or image sequence Source Context 205 void FormatForEDL(FString& OutputString, const FStri ...
This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...
This is a common crash affecting Mac users in the 4.16 release. Mark.S: "one of the visualisation shaders is setting up bogus render state" Callstack from LogLogActorFactory: Actor Factory create ...
This is a common crash in the 4.16 release (affecting Windows and Mac). A log file is attached. Users have not provided descriptions so additional information is not currently available. Windows C ...
Repro Rate: 5/5 Summary: When opening a Project in UE version 5.1.0 with Nvidia GFX driver version ###, the user is notified that there are known issues with this driver through a pop-up:WARNING: K ...
There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...