Repro Rate: 5/5 Summary: When opening a Project in UE version 5.1.0 with Nvidia GFX driver version ###, the user is notified that there are known issues with this driver through a pop-up:WARNING: K ...
There appear to be longer load times between 4.16 and 4.17/4.18 when opening a packaged project. Possible regression from 4.16 ...
PrimaryAssetLabel assets are missing when creating the project through the UE4Launcher, they exist in Source builds. The ShooterGame PrimaryAssetLabel assets were created in 4.16 so this is not a r ...
Spring Arm rotation only prints Yaw after 4.17 conversion. In 4.16 it would print the Yaw, Pitch, and Rotation as expected. The spring arm by itself prints the rotation correctly but once a camera ...
This is a common crash affecting Mac users in 4.16. It has occurred since at least 4.13 ...
This is a common crash affecting Mac users in 4.16 User DescriptionsMacOS High Sierra Beta 2 - Starting a project ...
This is a common crash affecting Mac users on 4.16, it has occurred since at least 4.14. Users have not provided any descriptions. ...
Application crashes when deploying a game to iOS with Metal enabled. This has only been reproduced if a sub-level has been added to the starting level within the project. This seems to only happen ...
REGRESSION: Yes, does not occur in 4.16 When converting a 4.16 project to 4.17, any actor component instances will have their settings reverted back to default when the user compiles the blueprint. ...
A crash is occurring in a nativized packaged game when overriding a server event and calling the parent's implementation in a derived class. The crash doesn't seem to produce a detailed callstack. ...