How Necessary are BUILT_FROM_CHANGELIST and BUILD_VERSION in Resource Files? We've been investigating ways to improve the speed of our iterative engine builds, and have found that the vast, vast maj ...
This is an infrequent Linux crash that has affected a few users in 4.17.1 Callstack from Log[2017.09.12-17.23.41:651][ 0]LogRHI: OpenGL MajorVersion = 4, MinorVersion = 5, ShaderPlatform = GLSL_43 ...
When an array is passed into a BP custom event, the array's data is passed to the event rather than a pointer to the array itself. This means edits made directly from the event node's input pin (su ...
Cooking will fail while attempting to convert a non-data-only Blueprint class based on the native UAnimNotify class when Blueprint nativization is enabled. Workaround in lieu of a fix would be to e ...
This is a common Mac crash that has occurred since at least 4.17.1 User DescriptionsJust trying to launch my project on any output I can. No luck.launching AR project on IOS device. Ugg. Last adjus ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
Additional Info From User: Result: Vsync will get turned off by FSteamVRHMD::Startup() setting a global console variable, regardless of your project configuration. Expected: Vsync is only deacti ...
When changing Cloth Skeletal Meshes and Animation Blueprints on a Character it will cause the Engine to crash during PIE. This is a regression from 4.19.2 (CL-4033788) as it was working as expected ...
4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...