Nativized packaging fails when attaching paper Flipbook component to a parent paper Flipbook component that is Inherited. ...
When migrating from the version before 4.20 to the version after 4.20, opening the level sequencer will crash. I think that there is a problem with conversion from SnapTimeInterval (FixedFrameInterv ...
Using the system blueprint node in the character blueprint will cause the packaged game to give a fatal error when running the executable. This only occurs when in a C++ project. Found in 4.20 CL# ...
If a VertexInterpolator is used in a material that is applied to a landscape the material will fail to compile. Found in 4.20 CL# 4369336, 4.21 CL# 4.21 CL# 4613538, 4.22 CL# 4681912 ...
A user has reported that the Splash screen for Mobile games does not last as long as it did in previous versions, resulting a longer black screen before the initial map loads. Regression?: Yes This ...
You cannot change the intensity by just adding/changing numbers. You have to completely retype the entire value. Found in 4.21 CL# 4613538 and 4.22 CL# 4681912 ...
When updating to 4.21, Element previously added to DataTable is missing. This only occur when you move to 4.21. If it change from 4.19 to 4.20, DataTable will keep data. it can restore broken data b ...
When using FText::FromStringTable to initialize an FText variable in the constructor of an FStruct that inherits from FTableRowBase, an assert is caused due to recursion. The assert is as follows:As ...
Migrating a Niagara asset from one project to copies the Niagara plugin assets. ...