Soundscape Palettes with no playback conditions do not activate

UE - Audio - Nov 10, 2022

Soundscape Palettes with empty playback conditions fail to activate ...

[Waveform Editor] - Changing the Edit time on a Sound Wave that has TotalSamples=0.0 can crash editor

UE - Audio - WaveformEditor Plugin - Nov 10, 2022

Rapidly changing the End Time on an asset that has TotalSamples=0.0 in the WaveFormEditor cases the editor to crash. Work around is to reimport the asset, which will restore that value. The crash hi ...

Preview Mesh does not disappear after releasing the Keyboard Shortcut

UE - Editor - Workflow Systems - Nov 9, 2022

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Preview Mesh does not disappear after releasing the Keyboard Shortcut as expected. The Mesh remains until the editor is restarted or ano ...

APlayerController::IsPlayerMuted no longer supported on clients

UE - Online - Nov 9, 2022

Recent changes to the player controller's mute functions have resulted in the MuteList not being updated on clients, and instead APlayerController::ClientMutePlayer now just directly calls MuteRemot ...

FBX import of FocalLength with Spline Tangents setting does not import correctly

UE - Anim - Sequencer - Nov 9, 2022

Curves with Auto tangents settings are imported correctly. test_aaa_AutoTangents.fbx ...

Can't update thumbnail of Texture 2D Array asset when upate source texture resource.

UE - Editor - Content Pipeline - Datasmith - Nov 9, 2022

Texture2DArray asset thumbnails are not reflected when the source file texture is changed. Once a Texture2DArray asset is opened and loaded, the thumbnail will follow any subsequent source file upda ...

InPartialBunch can cause crash in FNetBitReader::CountMemory during memreport

UE - Networking - Nov 9, 2022

An actor channel's InPartialBunch won't be deleted and cleared until a new partial bunch is received. This can result in a situation where memreport counts the memory for an old InPartialBunch and i ...

Expose SetWaterMaterial to BP

UE - LD & Modeling - Terrain - Water - Nov 9, 2022

Source of the request on UDN ...

FMath::Eval ignores groupings while solving

UE - Foundation - Nov 8, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 FMath::Eval ignores groupings while solving problems. This has caused some confusion with users who are expecting the groupings to b ...

Callback ID lost while using the webview

UE - Platform - Apple - Nov 8, 2022

This is a licensee UDN: [Link Removed] I've reviewed the javascript/native bridge code and I don't see anything obvious.  The fact that it can happen on both mobile platforms might point at some hi ...